![]() Valley Station = "3" then copcar1_livery = "3" - copcar1 at spawn position around Valley Station spawned with livery 3 (Valley Station Sheriff Dept.) West Point = "2" then copcar1_livery = "2" - copcar1 at spawn position around West Point spawned with livery 2 (West Point Police Dept.) ![]() If Muldraugh = "1" then copcar1_livery = "1" - copcar1 at spawn position around Muldraugh spawned with livery 1 (Muldraugh Police Dept.) In exactly the same way, we can use one model for different cities in Project Zomboid by setting the livery binding parameter to the spawn region. Long time ago I did the LCPD Cruisers for GTA IV and use diffirent livery to make use a one car for ownership to different regions of the city with different textures. Is that how different textures are applied on one model. ![]() In GTA V, we can find vehicles with a variation of numbers on the roofs of patrol cars / taxi / firetruck's. This will be useful for optimizing the game. For example, I'll take a sample of vehicle liverys from GTA IV and GTA V. At this moment I do not know how work the principle of using service paintjob at services vehicles, but I want to suggest using a variable number to assign a pattern at the vehicles.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |